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Game ProgrammingAlthough I hate computer programming, I still get the urge now and again to do some game programming. I have some experience at it; I worked as a programmer on SWAT 3: Elite Edition and on other titles at Sierra. Since I'm not very motivated, I don't expect that I'll ever actually produce anything, but I thought it might be interesting to write some articles about the process and about some of the things that I actually know about. See the GameProgBlog for news and updates about this section of the site. There are basically three kinds of games that I fantasize about writing. In order of increasing complexity, I'd like to do: a solitaire game; a puzzle game something like The Fool's Errand; and a content-heavy, complex role-playing game like Morrowind or Neverwinter Nights. Obviously, these three games have pretty different needs and requirements, and will take differing amounts of work that I'll never get around to doing. But they have some things in common, and I think it'll be reasonable to write some core libraries that support all three. So here's some documents about pieces that I know I'll need:
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